arguably in a raid, oe youan hit 10k hp with buffs you really don't need anymore, int would then be a betterhoe as it'll mean youan dps for longer periods without needing to tap,
so allowing you to leave the tapping for when you're in a boss 'movement phase' (i.e. when youan't nuke the boss) generally for 'most' warlk sps +hit (until you hit 202 hit) > spellhaste > +dmg > rit you reallyan't ilude int and stam in that either, they're simply something you get as you get better gear.
spell haste improvesasting time some items have a set + haste and other have a prhae spell haste for affltion imo is useless as 35 of the dots are instaast and it has no efft onhanneled (drain life) spell haste is more for magesdestro Link to this ing fromalgary D 31st 2007 8:22am : Logged Reply to this irphsojholar991 Dent
svagis, to explain it would require pasting loads of maths onto here, whh i simplean't be arsed to do(if you look hard enough on this forum, you'll find the maths. i've ed them plenty of times). simply put. I'm right, they're wrong. I've done the maths dozens of times and well... i'm right. another thing to point out is that spell haste IS still very good for an afltion warlk. 2 reasons: 1. 30-50% of your damageomes from SHADOWBOLT. for whh haste is very useful 2. due to LAG (average players lag
is about 100-200ms) your 1.5sondast spell is tually a 1.6-1.7 s. now even with the use of a stoasting mro, you still are likely to have a 50-100ms ireasedast time. sooo.. for a 1.5sondast spell (immolate, UA), anything from 5-10%(80-180 spell haste rating) spell haste will STILL be benefial to your dps even though you're pushing the theast time below the D.